Archive for the ‘Organization’ Category

Backpack vs TiddlyWiki – The battle rages


16 Apr

I have been slowly adopting more of David Allen’s Getting Things Done system as time wears on. The bits and pieces I have been using have been very helpful. Specifically the reframing of “to-do” lists as “next action” lists. Most of my personal system/interpretation has been paper-driven to date. Brett Kelly over at the Cranking Widgets Blog has an excellent post on 4 Fantastic Reasons Why GTD Converts Should All Start with Paper Systems, and fundamentally I agree with the bulk of what he says. My current paper system (which is the bulk of my GTD implementation to date) consists of a HipsterPDA with index cards and templates from DIYPlanner.com, a few good pens and a Moleskine reporter style blank notebook. The HipsterPDA is fundamentally scrap paper and capture device. The reporter has a more formal list of next actions, a section for project development, a list of important phone numbers, a bunch of mini-post-its for captures, and a small section for a 30-day see-if-I-still-want-it waiting list for things I would like to buy.

Aside from the above I have been using two online components. Both serve the same purpose and I am trying to decide which is best for me. The first is a hosted TiddlyWiki over at Tiddlyspot.com. Specifically I am using the MonkeyGTD version. I have really enjoyed using it, but I am being more and more pulled in the direction of Backpack. Each has several strong and weak points.

TiddlyWiki

First, it’s free for the full solution. There is a donation system which is par for the course for open source developments. The MonkeyGTD tiddlywiki skin has been specifically designed for GTD and does so very elegantly. The graphic interface is tight and there is minimal scrolling to find next actions. I run with it on my USB thumb drive and upload it to the web as a back up. Unfortunately it is a fairly private solution and sharing the page publicly is an all-or-nothing deal. You can keep it password protected so that no one else can modify pages but you can’t limit what is seen.

Backpack

Rich in features as long as you pay at least the Basic subscription. Very customizable with support for calendaring, email reminders, file sharing, etc. Individual pages can be set to public so you can make temporary pages to share auctions, or projects, then tear them down when you are finished. The layout is a bit bothersome an non-compact. Backpack is not tailored to GTD but there are a lot of people out there with good adaptations to share.

I don’t know which one I will land with but my leaning for now is the tiddly. I am a bootstrapper at heart when it comes to online implementations and tiddly wiki definitely has more of that feel.

Regardless, all this think-time is helping me to continue my crusade of personal organization. The war continues.

Websurfing – Results


23 Feb

Some cool posts around the web -

11 Most Important Philosophical Quotations
Throw a lifeline to your future

Video Games are Not Always Bad for You


23 Feb

John August had a GREAT post on his site that hit home for me on a multitude of levels, Seven Things I Learned from World of Warcraft.

I’ll repeat his bullet points here, but you should go to his post for his detailed expansion of them. Well worth your time if you are into gaming, achieveing your personal goals, or getting more organized.

  1. Kill injured monsters first
    When facing multiple bad guys, the temptation is to go after the one who’s hitting you hardest. This is often a mistake. That injured razorback, the one who is running away? He’ll be back in 15 seconds, likely with other baddies in tow. So take a few clicks to kill him now. Once he’s dead, you can focus completely on the guy who’s smacking you.
  2. Grinding is part of the game
    In WoW parlance, grinding? is the process of killing a bunch of fairly easy monsters, one after the other, strictly to rack up loot and experience. There’s no adventure to it, no real challenge. It’s tedious and mindless, but it’s often the fastest way to level up, which is why everyone does it.
  3. But grinding is not the game
    It’s easy to confuse what you’re doing with why you’re doing it. Just remember: you’re not paying $15 a month to kill the same set of spawning critters. Grinding is a means of achieving a specific goal, whereas the game itself is supposed to be entertaining. So once you level (or get enough deer skins to fabricate that armor), stop grinding and start exploring.
  4. Give away stuff to newbies
    You start the game with almost nothing: a weapon and the shirt on your back. Each new piece of gear you accumulate is tremendously exciting. Cloth armor seems luxurious. But as you level up, that early gear becomes increasingly irrelevant and basically worthless. It’s not worth the trip to the store to sell it. So don’t. Instead, run back to the newbie lands, find the first character of your class, and hand him all the stuff you don’t want. It will take two minutes of your time, but give the newbie a tremendous head start. (Not to mention building your karma.)
  5. Keep track of your quests
    WoW is refreshingly open-ended you could spend all your time skinning bears, if you felt like it. In order to provide a sense of structure, the game helpfully provides quests: multi-step missions, generally to collect, kill or deliver something. While the system does a solid job tracking these official endeavors (?13 out of 25 tusks?), most of the time what you’re really trying to do (?find a better shield?) is frustratingly amorphous. The trick is to identify these unofficial quests and break them down into distinct steps:

    • browse the auctions to compare prices
    • pick preferred shield
    • sell off unneeded linen to raise needed cash
    • bid

    At any given point, you may have 10 of these pseudo-quests, and unless you take charge of them, you’re liable keep running around, cursing your stupid shield.

  6. Storage is costly
    Perhaps sensing that messy teenage boys are a key demographic, World of Warcraft won’t let you leave something on the ground. If you don’t pick up that fallen warhammer, it will vanish, never to return. So one quickly learns the importance of storage: belts, bags, backpacks and chests. Unfortunately, there’s never nearly enough space, and adding more becomes ridiculously expensive. (That’s by design, clearly. The developers want to minimize hoarding.) So always keep in mind the carrying costs. If you never use that second bow, get rid of it, and use those slots for something you need.
  7. Overthinking takes the fun out of it
    Remember, the game is supposed to be fun. Yes, you can spend hours pouring through the forums, finding exactly the right talent tree. Or you could wing it: explore some new lands and kill some big monsters. Obsessive planning won’t make the game more enjoyable. It will just make it more like work.

Adventures in Organizing


15 Feb

Over at the ZenHabits blog I came across a very cool post, 3 Steps to a Permanently Clear Desk, while groggily checking email in the wee hours this morning. Read it. Love it. Maybe it was the hour, maybe it was my growing realization of how hopelessly bad I am at managing my life, and time, on numerous levels, but I was inspired. So, at work today I did this. It’s an amazingly liberating feeling. Looking now across my desk I see no pending scribbles on scraps of paper. No stacks of forms already handled. Nothing but my plastic slinkies, rubber duckies, and a couple of note books turned to fresh pages full of note taking possibility. Oh, and my NaNoWriMo mug of coffee. I like it bunches.

In the midst of making neat at work I also revisited some resources I had encountered before for using the GTD system online. My favorite, and the one I have been tinkering with today, is the GTD specific wikis you can host free over at tiddlyspot.com. The layout I like best is the MonkeyGTD 2.1 alpha version. Lots of neat, simple features, and a snap to use once you get your head wrapped about it. The best bit is that it is hosted, and therefore accessible from anywhere the internet reaches. I guess I finally need to read the original GTD book.

An excellent primer on GTD


12 Jan

The guys over at Black Belt Productivty put together a very comprehensive primer on David Allen‘s Getting Things Done system. Check it out if you are interested. I have found some of the concepts to be terribly useful. I have not gone the full monty on it yet, but it’s still very nifty.

Travis Eneix

Dedicated to looking at the self.